Sapphire Radeon HD 3650 Review

Mainstream Value!


The target of entry-level and mainstream graphic card is skewed more towards home theater applications than gaming. This can clearly be seen in the specifications of the solutions in these segments from both Nvidia and AMD. Let’s see what the HD 3650 can do.

Features

First things first; AMD’s Radeon wHD 3600 series is a mainstream solution which bridges the gap between the entry level HD 3400 series and the high-end HD 3800 series graphics card. Along with smooth high-definition video playback you can expect some decent game play.The sapphire Radeon HD 3650 runs at stock speed with the core and memory clocked at 725 MHz and 500 MHz respectively. The amount of video memory installed onboard is 256 MB. Being a part of the Radeon HD 3000 family, the HD 3650 uses a PCIe 2.0 bus interface and supports DirectX 10.1, making it an all-rounder. The most interesting features about the HD 3000 series are ATI PowerPlay Technology and Unified Video Decoder support. While ATI PowerPlay reduces the GPU and memory speeds in idle mode to save power, the Unified Video Decoder enables the GPU to decode high-definition video natively – ideal for home theater PCs. The rear panel has dual-link DVI ports whichi allows for dual-monitor setups. The package includes dongles for composite and component video via the S-video port placed between the DVI ports.

Performance

It is a mainstream graphics card so you can only play games at resolutions up to 1280x1024 with low effects – check out the frame rates in ‘Call of Juarez’ and ‘Crysis’ on medium settings. Blu-Ray movies play back clearly even on a PC powered by AMD athlon 64 X2 4400+ processor.


Conclusion

The GeForce 8600 GT still remains my favorite in the mainstream segment. But the HD 3650 isn’t bad – I find it worthy consideration for an HTPC.

Pros: Active cooling, superb entry-level performance, recommended for HTPCs.
Cons: None.

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Games In Vista

Games have consistently been the killer applications to move the hardcore audience from an older operating system to the newer variant. Inevitably, such moves are slow and painful no matter the transition: from DOS to Windows 3.x, from Windows 3.x to 98, from 98 to XP, and now from XP to Vista.Windows Vista presents perhaps the strongest reason for gamers to jump ship from XP since the DOS days—DirectX version 10 (DX10).

DX10 is a set of APIs (an API is a layer of software that tells other software and hardware how to interact with it) that enables nextgeneration gaming; by “next-generation,” we mean beyond what consoles would be capable of in the years to come. DirectX 10 will offer a variety of new features and new tricks to old tasks which will take the visual fidelity and the performance of games built using the API to a new level. With DX10 in particular and Vista in general, Microsoft has shifted the onus of graphics rendering from the processor to the graphics card. To achieve that end, DX10 has been built from the ground up to change the way 3D applications think about material management and load balance between the CPU and GPU. Direct3D 10, the component of DX10 that manages the 3D rendering tasks, takes advantage of the improved communication between the CPU and GPU and efficiently manages the data transfer between them. Through its advanced material management and load balancing tricks, DX10 games will bring in scenes with far greater complexity than currently possible, without ever increasing the CPU overhead. This frees up the processor to do other tasks such as AI and physics calculations, which further increases the immersion factor of these games. As has been mentioned in Chapter 2, DX10 brings along a new driver model for the graphic cards. The new display driver model called WDDM is the main reason for DirectX10’s exclusivity to the operating system:Windows Vista will be the sole operating system (or at least the first) under which DirectX 10 and the games that support it will run. DirectX10 uses and leverages the virtualisation and architectural improvements of WDDM, in both the APIs as well as the underlying infrastructure.

In Greater Detail

DX10 allows programmers to create scenes with greater detail than before. For example, a technical demo of the Crysis game showed character faces with pockmarks, handlebar moustaches, detailed lips and eyes, and realistic facial expressions. DX10 also offers better shadows. For DX9 games, you might have noticed that turning on shadows for every character on screen can quickly bring the frame rate to its knees. This is because shadow calculations were done using the CPU. Now this code path can be moved to the GPU and the result will be more detailed shadows and shadows that do not make the system crawl.

Richer scenes

DirectX10 allows for better volumetric effects. This feature was ably showcased by upcoming DX10 game AlanWake, where one can see clouds and weather effects never seen before—including an extremely realistic thunderstorm and a tornado. DX10’s volumetric effects allow for thicker clouds and scattering of light. DirectX10 also offers more accurate reflections allowing modelling of choppy seas and water bodies.

Procedural effects

One of the features of upcoming game engines is that of procedural generation of content. Entire forests filled with trees can thus be generated using hardware, which minimises the art requirement for a game, and also reduces the amount of textures the game needs to ship with (thus a game can pack in other goodies in the same DVD space). DX10 facilitates dynamic changes to a game, enabling game levels to evolve with the passing of time.


Motion blurring

In earlier versions of DirectX, game developers were required to smudge the final image to achieve motion blur. In DirectX10, however, motion blur can be performed in objectspace, simulating a camera exposure of an object across multiple sub-frames.

Pixenate - Easy Editing

Pixenate is another great and free site for online image-editing. Not only does this site offer the features of cropping, resizing and rotating images, but also offers others like sepia, horizon adjustment, changing the lighting effect and even a zoom feature. Its GUI is more appealing than the Picnik GUI, where it provides a grid of thumbnails to operate on the images. Operating this site is pretty much similar to Picnik. Simply upload an image and start working on it. Cropping, resizing and rotating are with little variation from Picnik. The sepia, whitening, red-eye removal, horizon-adjust and zoom are what are eyecatching in this site.The whitening feature can be used to produce pearly-whites on the faces of smiling people. The horizon-adjust allows for tilting the picture at angles to the horizon in order to produce certain kinds of effects, and the zoom in and out thumbnails are great for picture magnification/shrinking.

Monitor Flickers Too Much

My monitor flickers too much. I cannot run any games too? Do I need to buy a new monitor? Can Windows fix this problem?

If the monitor flickers too much, then it means that your screen refresh rate is set too low. To the screen flickering you need to increase your refresh rate. To do this,

  • Right-click anywhere on your desktop and click “Properties”
  • Select the “Settings” tab
  • Under the “Settings” tab click the “Advanced” button
  • Select the “Monitor” tab in the window that opens.
  • Click the drop down box and set the refresh rate to the maximum value allowed.
  • Click “OK” and wait as Windows changes the refresh rate for your monitor. Click “OK” again to close all dialog boxes.

Stop The Error Reporting Service

Why do I get the “Error Reporting” message when a program crashes? Is it compulsory for me to report errors every time such messages occur? How do I stop Windows from showing me messages?

Microsoft’s Error Reporting service is meant for improving your Windows experience. But many users find that they don’t have the time or the patience to report each and every error they encounter. The constant prompting to report errors simply becomes annoying then. It is not a must to report errors and not reporting an error will not harm your system in any way at all.

To stop Windows from running the Error Reporting Service,

  • Right-click the “My Computer” icon on the desktop
  • Click “Properties” and select the “Advanced” tab
  • Under the “Advanced” tab, click “Error Reporting”
  • Select “Disable error reporting” and check the box for “but notify me when critical errors occur
This will disable error reporting.

Online Image Editing Tool - Picnik

Picnik is a really cool and free site which has basic photo-editing features from rotating, cropping and resizing images to adjustment of saturation, contrast and even red-eye removal. Using this site is very simple. Go to the site and upload your photo. Next, you will be taken to a Web page having a menu with the several options. The rotate option allows for clockwise and anti-clockwise rotation of images and even flipping images horizontally or vertically. There is also a slider to make the image rotate by an angle of your choice. Cropping gives the facility to select only that part of the image that you wish to use. Drag the selection area larger or smaller by using the mouse. Resizing the image can be done to change the resolution or the aspect ratio of the image. The exposure menu option offers the feature of changing the contrast or exposure of the image. The colours option is to be used to adjust the saturation or the temperature of the image giving it a fuller appearance. Both are done using slider controls. The sharpness of the image can be adjusted using the sharpness menu option. This is useful for noise-removal or improving the quality of grainy images. The red-eye removal menu option is used to remove the unwanted effects of a flash on the eyes of people who are present in the photo.